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Wizarding School Mystery

Original price was: 27.96$.Current price is: 18.18$.

Nestled on the edge of a colossal lake and surrounded by a dark, magical forest, the Enchanting School of Mysteries was a place where the scent of magic was ever-present, enchanting the senses. Within its grand castle, teenagers immersed themselves in the study of spells, wand movements, and the power to glimpse the future. Others dedicated their time to crafting spells for pranks, brewing love potions, or discovering hidden pathways within the castle’s walls.

Yet, amidst the enchantment, a secret of immense power lay hidden within the castle’s high walls. A coveted magical artifact, protected at any cost by the wizarding society, held the key to unimaginable power.

Unbeknownst to the students and staff, a dark sorceress and her followers infiltrated the school, driven by a sinister agenda. Their aim: to seize the artifact and use its unparalleled power to shroud the world in darkness. Then, one ominous day, their nefarious plot succeeded, plunging the once-enchanting school into an abyss of uncertainty, where light and darkness battled for supremacy.

 

This is a basic game for 6 to 10 players (at least 2 female and 4 gender neutral; optionally 1 female and 3 gender neutral).

Scroll down and add expansion packs for up to 30 players in total.

Description

This is a clean mystery that does not contain adult themes including references to i.e. drinking, drugs, and murder and can be played by both older teens and adults.

The game is played in 4 Rounds. Through the game the players learn new secrets about themselves, the detective reveals some facts from the investigation, players receive new information about other characters’ motives for the theft and finally… they prepare their accusations.

Each purchase will include:

– Game Host Guide

– Game Rules

– Character List

– Nametags

– Invitation

 Accusation form

– Detective Script and mp3 audio

– Character Cards for each round

 

All materials are printed on A4 paper and you don’t have to cut them (except nametags).

The Host can play along
The Host can take one of the roles and who knows, maybe he will end up being the suspect in the end.
It is in Round 2 that the Thief (or other Criminal) will find out that he/she is guilty.

The Game is not in script form, the characters are only given the facts to talk about. Only Detective, who gives a speech in each round, has a script but it can also be played since you get an mp3 audio file.

Game Plan

Round 1: Mingling (A Detective reveals some initial news about the theft. Players read information about their role and are told to share it with as many other players as possible. They also learn a secret about themselves that they need to keep.)


Round 2: The Motive (The Detective reveals some facts from the investigation. Players receive new information about other characters’ motives for the theft. They can either question the people they suspect, try to uncover other characters’ secrets, or spread gossip. Only the Thief is allowed to lie; everyone else is instructed to bluster, change the subject, and so on, but always tell the truth.)


Round 3: The Method (The Detective reveals more information from the investigation, while other players receive more facts to share, as in Round 2. At this point, some players should be able to make a sensible guess about the Thief.)


Round 4: Accusations, Alibis, and a Confession: Players prepare their accusations. The Host keeps track of all the accusations, then calls on anyone with an alibi to share it. This repeats until only one player is left. The Detective makes one final accusation, and the Thief confesses.